USC GamePipe Fall Showcase 2018

The USC Viterbi School of Engineering celebrates the GamePipe Laboratory’s Fall Showcase on Wednesday the 5th of December 2018, 11am to 2pm. Shown at that event will be games & technologies built in classes held in the GamePipe Laboratory Fall semester, including work from the mobile, game engines, VR/AR & advanced games courses.

REGISTER HERE!

Parking & Directions
Directions to the USC GamePipe Laboratory are here. We have reserved 40 spaces in Lot 29B, which is enterable from W 27th St at the bend with University Avenue. Please consider taking the Metro Expo Line (23rd St Stop) or Uber to our event! Parking will be quite scarce!

Showcase Agenda

Advanced Games
The USC GamePipe Laboratory begins its thirteenth year of CSCI-529 Advanced Games, the year-long game design & development course founded by the GamePipe Laboratory's Director, Michael Zyda, in Fall 2005. This year's games include students from multiple curricula throughout USC and outside universities such as the prestigious Game Art & Design Program at the Laguna College of Art & Design. The games chosen in the Spring 2018 contest for development are the following:

  • Abyss - an endless downward adventure game with amazing environments & unexpected challenges.
  • Awakened Dreams -
  • Hovenstar - an interstellar tactical role-playing game about resolving time travel crimes, Hovenstar combines handcrafted worlds with procedural content to create deep narrative journeys & dynamic adventures, blending with a tile-based battle system that features our special world swap recipe.
  • Orthoiso - a platformer puzzle game about the little frog Iso’s journey to find his explorer dad in a world of optical illusion.
  • Pytheas - a cosmic terror VR game set aboard a stranded starship where the player must solve the ship’s mystery while slipping further into madness.
  • Teddie & I -
  • Unfettered - a 2D platform RPG game where you can experience authentic Chinese Xianxia world & choose fate of mankind under the doom
Mobile Games
  • Agent Perry - The secret agent embarks on a mission to stop Dr. Doofenshmirtz from killing animals. He fights with a lot of obstructions & evil robots on his way to accomplish the final mission. It is a 2D runner game.
  • Alive - all humans are holding hatred toward you ... Cooperate or flee? A self discovery journey.
  • City-State - a 2D simulation game about economy & society.
  • Cocos Odyssey - help Coco deliver some coconuts to King Arthur.
  • Cryptidia - the player & zombie rendezvous.
  • Escape - a 3D first-person perspective survival game, survive by collecting resources on the isolated island.
  • Gladiator - a strategy card game about survival, collecting cards & defeating enemies by your deck.
  • Hopeless - an RPG survival game about a Japanese samurai that has come into a strange world. He needs to fight to survive through the long night.
  • Magic Sword - a 2D RPG pixel style game in rogue-like dungeons that features various kinds of monsters & magical spells.
  • My City - a 3D sand box game that combines the elements of real-time simulation & shooting in 3rd person perspective. You can protect your own city via killing monsters around the building while gaining resource to customize your buildings.
  • Safe Guarder - a 2D tower defense game. The game an educational game that can help children learn how to keep healthy in daily life.
  • Secret of Runes - an adventure game with a love story. Love has no end ...
  • Wake Up - a dream-based 3D runner for overcoming phobias including boss battles.
  • Wild Farm - defend your farm & food from the hungry wild animals including jumpers & creepy crawlies.
AR/VR Experiences
  • AR Recruiting Agent - This app aids in the recruitment process by accessing a candidate’s LinkedIn profile by means of facial recognition. It also computes how relevant are the person’s skills & experiences for the role based on the job description given by the recruiter.
  • Boba Rhythm - a causal combat game blended with strong music rhythm elements.
  • Codename SPASCAR - put your racing skills to the test in this flight simulator obstacle course.
  • Escape from the Fire - an interactive VR game for having fun & improving your performance in an emergency situation.
  • GEARS- Game Engine Assisted Research Platform for Scientific Computing in Mixed Reality (Microsoft Hololens). It is a platform that enables data visualization & real time simulation in scientific computing through user immersion & interactivity.
  • Galaxiator VR - take on the role of a gladiator in the year 2264 where the arenas are massive space stations & a multitude of species from all around the galaxy gather to watch the galactic gladiators, also known as Galaxiators take on robotic constructs. Will you be the best Galaxiator of them all?
  • HoloASL - an interactive training and communicating aid for the hearing impaired or the deaf using Microsoft HoloLens. HoloASL converts speech to text & ASL gestures.
  • RuGo - Unleash your imagination and watch the magic of Rube Goldberg unfold before your eyes.
  • SASA - is based on a female CIA agent who is on a hunt to fight all the bad guys who escaped from the prison & get them to the jail. The theme of the game is an action. The Protagonist reads the story, spots the criminal & fights them to the point where they give up (i.e. lose) and move back to the jail. An AR experience.
  • Shadow of Victory - You are a invader, and tried to take the victory bell out from the rival university.
  • Social Lens - holographic social media platform with face detection & smart features.
  • Virtual Model Home - a VR model home experience for buying a home & choosing its interiors (walls, tiles, flooring etc.).
  • WordPlay VR - an immersive virtual reality puzzle game that offers the player with Parkinson’s disorder an opportunity to attend a rehabilitation session without actually giving him/her the notion of being in one.
Tech Demos from the Game Engines Course


USC GamePipe Laboratory Seminar Series

Title: From Zork to Destiny: a 20 year career in video gaming
Thursday, 15 November 2018, 3:30pm
Speaker: Jen Oneal, Studio Head, Vicarious Visions
Location: USC GamePipe Laboratory, EGG-108

Abstract
In this talk, I will discuss my career in video gaming and what I’ve learned along the way about making games and leading creative people. Get a little history of the business and learn what a Producer and Studio Head does.

Bio

Jen has held a variety of roles in production leadership over 15 years at Activision and VV, working on franchises such as Tony Hawk, Guitar Hero, and Skylanders. In her current role, she has guided the studio to success with the hit game Crash Bandicoot N. Sane Trilogy and E3;s 2017 PC game of the show Destiny 2. Jen’s focus on building a positive, inclusive culture earned her the 2018 Great Place to Work For All Leadership Award. Jen holds a BA from the University of Florida and an MBA from University of Southern California.


USC GamePipe Laboratory Seminar Series

Title: Building AR Applications at Scale
Thursday, 15 November 2018, 11:00am
Speaker: Phil Keslin, CTO & Founder, Niantic
Location: USC GamePipe Laboratory, EGG-108

Abstract
The launch of Pokemon GO was witness to viral success at a scale that had never been seen before. The fact that the system architecture was capable of scaling to this new level (where it was untested) was afforded by several design choices made early on and discipline on the part of the small engineering team. This presentation will describe some of those choices, why they were made and the impact they had. It will conclude with some of the next challenges the company will face as we push the limits of augmented reality and shared multiplayer experiences.

Bio

Phil Keslin is the Chief Technology Officer and Founder of Niantic, Inc., creators of Pokemon GO. Started in early 2011 and Incubated within Google, Phil led the engineering team in exploring the convergence of mobile, geo and social within a range of applications leading up to the launch of Ingress and FieldTrip. Prior to Niantic, Phil was a contributor to StreetView, GMail and Lively products while at Google. Additionally Phil was a GPU Architect at NVIDIA and a key contributor to the design and development several of their GPUS. In 2000, Phil joined up with John Hanke to found Keyhole. As its CTO, Phil led the development of the Earthviewer application which would later become Google Earth following the company’s acquisition by Google. Phil received his MBA from Southern Methodist University and his Bachelors in Computer Science from the University of Texas at Austin.