USC GamePipe Laboratory Seminar Series

Title: Call of Duty Analytics
Thursday, 20 September 2018, 3:30pm
Speaker: Justin Shacklette, Principal Data Scientist, Activision
Location: USC GamePipe Laboratory, EGG-108

Abstract
Call of Duty is one of the biggest entertainment franchises in history. Every single game you play generates megabytes upon megabytes of data. Go behind-the-scenes with one of Activision’s data scientists to learn what we do with all that data. This talk will focus on just a few of the many uses of analytics, including how we keep gameplay fair and maintain safe environments for our players.

Bio

Justin Shacklette is a Principal Data Scientist at Activision. He spends his days working on Call of Duty building analytic services that do everything from finding new ways to use machine learning to keep the game fun for all users, to visualizing the performance of eSports pro players. Prior to joining Activision, Justin spent ten years developing enterprise software for web, mobile, and cloud applications. In his younger years, Justin earned a doctorate in physics before turning to software engineering.

Note: This talk is during the Advanced Games course & those students & other currently enrolled USC students are invited to attend.

USC GamePipe Laboratory Seminar Series

Title: Goldilocks, a story of the right friction at the right time in a user journey
Wednesday, 19 September 2018, 10am
Speaker: Alfred Fung, Founder FUN-GI Games
Location: USC GamePipe Laboratory, EGG-108

Abstract
From advertisement to download to app open to engagement to retention to monetization; what are the friction points that might win someone who discovers your app/game?

Bio

Alfred Fung founded FUN-GI GAMES to design and publish fun games for growing brands. Their current title is 'House Flip with Chip and Jo' which has been downloaded over 4 million times (in just 8 months since launch) and is a top-rated (100K reviews at 4.6-stars) and top-ranked game in Apple's App Store and Google Play. Located in Downtown Los Angeles, Alfred designs their games and built the team to become one of the top publishers in the world. He's also a fellow Trojan having finished his MBA from the Marshall School of Business in 2009.

USC GamePipe Laboratory Seminar Series

Title: What It Takes to Join Sony's Santa Monica Studio & the God of War Team
Thursday, 13 September 2018, 3:30pm
Speaker: Mark Buchignani, Senior Engineering Manager, Sony Santa Monica
Location: USC GamePipe Laboratory, EGG-108

Abstract
Mark Buchignani, Senior Engineering Manager at Sony Santa Monica speaks about what it takes to join the studio and the God of War team. Topics will include team structure, open roles, and internships, and foundational computer science knowledge and soft skills required to succeed. Bring your questions! All topics are fair game.

Bio

Mark has been in the game industry forever, beginning his career at Mattel Electronics, as an assembly language programmer. After Mattel closed the division, he joined a fledgling company started by ex-Mattel people, at the time called Beyond Software, later renamed Stormfront Studios. There, he shipped games on Commodore 64, Sega Genesis, and several generations of PC, before being kicked upstairs as Technical Director and, eventually, Director of Product Development. And when they closed up shop, he took on various programming and design management roles at Rainbow Studios, THQ San Diego, Trion Worlds, Codex Worlds, and, most recently, Sony’s Santa Monica Studio.