USC GamePipe Spring 2018 Showcase

The USC Viterbi School of Engineering celebrates the GamePipe Laboratory’s Spring Showcase on Wednesday the 9th of May 2018, 11am to 2pm Shown at that event will be games & technologies built in classes held in the GamePipe Laboratory Spring semester, including work from the mobile, networked AI, game engines, AR/VR & advanced games courses.


Parking & Directions
Directions to the USC GamePipe Laboratory are here. We have reserved 40 spaces in Lot 29B, which is enterable from W 27th St at the bend with University Avenue. Please consider taking the Metro Expo Line (23rd St Stop) or Uber to our event! Parking will be quite scarce!

Showcase Agenda

The trailers for the games to be shown at the USC GamePipe Showcase are not yet here.

Advanced Games
The USC GamePipe Laboratory CSCI-529 Advanced Games course is the year-long game design & development course founded by the GamePipe Laboratory's Director, Michael Zyda, in Fall 2005. This year's games include students from multiple curricula throughout USC and outside universities such as the prestigious Game Art & Design Program at the Laguna College of Art & Design. The games chosen in the Spring 2017 contest for development over the next two semesters are the following:

  • Embedded - is a virtual-reality photography game developed in Unity about journalistic choice and how the media shapes public perception
  • Fan the Cannon - is a VR first-person tower defense game, where the player, playing as a dog, defends their house and goldfishes from professional cat thieves, using whatever they can pick up and their paws.
  • Friendshrimp - Traverse an immersive and destructible world as a colorful crustacean equipped with a legendary pair of fists. Solve puzzles and punch your way through stunning aquascapes as nature's fearsome but fun mantis shrimp.
  • Knight Errant - is a mobile, casual role-playing game that aims to bring casual players the core of the role-playing experience, by avoiding leveling and grinding and hoarding, and focusing on compelling storytelling driven by player choices.
  • Supernova - is a narrative-driven VR Rhythm Game that puts the player in their own music video and mixed with RPG elements, aims to deliver a fun and fast-paced psychological thriller narrative game.
  • Unfolded - is an origami, 3D third-person, action-adventure game. In Unfolded, play as Kiri discovering who she is and what she is capable of. Kiri gains the power of folding and unfolding paper into different forms. As the journey unravels, Kiri takes on a variety of dungeons, where she uses her power of folding/unfolding to fight enemies and solve puzzles; all in an attempt to save her paper world.
  • Wavebent - is a 3v3 gravitational brawler. Use physics, waves, and terraforming tech to knock your opponents out of orbit.
Mobile Games
  • Apocalypse - Apocalypse is a 3D strategic tower defense game with a strong storyline about the four horsemen of the apocalypse. During the game, players can build their base, including barracks, ore refinery, outposts and walls, and choose to use their hero, the horsemen, slide the view into the battlefield to sway the war.
  • Clash of LA - a 2D tower defense.
  • Daisy - 2D adventure, flappy bird like.
  • Fantasy Escape - sandbox survival game
  • InJoker - a 2D side-scrolling action RPG that features combos of magics.
  • Not Today - a tower defense game mixed of 2D tower defense mode, 3D running mode and 3D fps mode. Other features include gesture recognition, VR, mobile microphone FX.
  • Mottle - 2D puzzle game.
  • Peter Pan's Dream - 2D side-scrolling, platform, running game.
  • Save John - 3rd person shooter.
  • Scyther - Interact with an AI to complete the tasks. IBM's Watson, TensorFlow & NLP put together in a dating game!
  • Tak3n - 3D First person shooter game with a fantasy narrative.
  • Tayste Planet - A 2-D rope physics based strategy game.
  • Trojans vs Bruins - 2D tower defense.
  • Voyagers - A lovely parkour game.
  • Wadu Hek - 2D scroll adventure game with simple art style.
Networked AI
  • Project Venus - a spectacular effort utilizing NLP, IBM's Watson, & TensorFlow.
  • Western Horror Story -
  • Project Caesar - training your neural network with live game play.
  • Train a neural network AI
  • Aniki fight -
  • Wildstyle Basketball -
  • Dota 2 AI - building an AI to fight in Dota 2.
Augmented, Virtual & Mixed Reality
  • Two AR and two VR experiences.
Various Tech Demos from the Game Engines Course
  • TBD

Advanced Games Pitching Process

Hello everyone,

This message is intended for anyone who will be participating in next years AGP class (CS529a), so if you are not sorry for the email and you can disregard it.

If you are planning on taking the class we have started preparations for the team formations. As you might know, the AGP class is run in collaboration with LCAD (Laguna College of Art and Design), which provides artists as well as designers through their MFA program. To ease the collaboration between the two programs and identify potential projects for next year we have created a Google Group where you can interact with students from LCAD that are interesting in either joining a team, or have projects and need engineers to recruit.

However, since USC does not provide access to Google Groups through the USC email, I would like everyone to fill in the attached form and provide a non-USC email that we will use to invite you to the shared group. From there, if you already have a project idea, please post it to the group and feel free to talk with any of the LCAD students and the existing threads that have been posted to join a team if you want. Also if you have a project idea already, please upload any relevant documents you have to the following folder as well, and we will share it with everyone.

As a reminder, the deadline for project pitches for next year is Thursday, March 22nd. After that we will select the top ideas and have pitch presentations mid-April from where we will select the final games that will participate in next years AGP class. Here are the pitch document guidelines, which also offers a link to a template you can use. Here's a great example of a GDD document from an older AGP project that you can also follow, and here you can find some of the previous year's submitted documents.

Final AGP Pitch Submission Deadline  - Mar 22, 2018
The Final Pitch documents must be submitted the week prior to the presentation for review. 

Final AGP Pitch - Mar 29, 2018

The Final Pitch presentation will be on Thursday, Mar. 29th from 5:00 - 7:00 pm in EGG 108 at USC GamePipe Laboratory,  746 W Adams, Los Angeles, CA 90089. The selected teams will be announced a week later. Pitch presentation should be 10-15 minutes. 

Be sure to take advantage of coordinating with artists from LCAD. The more polished your pitch the better the odds of selection. 

Good luck.

USC GamePipe Laboratory Google Group

If you are interested in being a member of the USC GamePipe Laboratory Google Group, you can join here.

I post all internship and position announcements here. I also post important talks here. Join this group with your Gmail address and you will receive position announcements & GamePipe news forever!

This group is moderated directly by me. Please join! Michael Zyda, Director, USC GamePipe Laboratory,