USC GamePipe Laboratory Spring Showcase

The USC Viterbi School of Engineering celebrates the GamePipe Laboratory’s Spring Showcase on Wednesday the 10th of May 2017, 11am to 2pm Shown at that event will be games & technologies built in classes held in the GamePipe Laboratory Spring semester, including work from the mobile, networked AI, console games, tools & advanced games courses.


Parking & Directions
Directions to the USC GamePipe Laboratory are here. We have reserved 40 spaces in Lot 29B, which is enterable from W 27th St at the bend with University Avenue. We have reserved an additional 40 spaces in the John Tracy Clinic immediately next door to the USC GamePipe Laboratory. The John Tracy Clinic parking lot entrance is 806 West Adams Blvd, Los Angeles, CA 90007. The JTC Gate code is 5242 ENTER. Please park in the spaces immediately next to the USC GamePipe Laboratory, 746 West Adams Blvd. Please consider taking the Metro or Uber to our event!

Showcase Agenda

Advanced Games
The USC GamePipe Laboratory begins its eleventh year of CSCI-529 Advanced Games, the year-long game design & development course founded by the GamePipe Laboratory's Director, Michael Zyda, in Fall 2005. This year's games include students from multiple curricula throughout USC and outside universities such as the prestigious Game Art & Design Program at the Laguna College of Art & Design. The games chosen in the Spring 2016 contest for development over the next two semesters are the following:

  • BoltCraft: A cooperative, wave-based, third-person action game where you customize your robot's abilities and appearance and deploy helpful minions to defend yourself and your team against an onslaught of enemies. Web site is here.
  • Threshold: A VR escape room experience in a computer generated environment. Web site is here.
  • Polyminis: A sci­fi sandbox game about evolution; the player takes the role of a god­like entity that travels across the universe and guides evolution of species in diverse planets. Web site is here.
  • Sub-Earth: An underwater first-person virtual reality adventure game, where players experience an immersive subterranean world and use their wits to navigate a series of challenges to achieve their goals. Web site is here.
  • Ready or Not: A hide and seek game that brings the excitement of shooters to a non violent scenario. Web site is here.
  • D.O.P.E:
  • Arkology - a virtual reality RTS game. Web site is here.
Mobile Games
  • Arkology - VR-based RTS/RTT game
  • Attack of the Trojans - a multiplayer, first person minion slaying shooter for Google Cardboard.
  • Bleeding Cube - No-So-Horror Maze Game.
  • Dragon's Day Out - is a challenging, thrilling, flying adventure game.
  • Fantasy Drive - is a virtual reality driving game.
  • Fire Storm - is a horizontal 2D shooting game. In this game, you control a hero and defend against enemy attack which comes from another planet.
  • Future Farmer - First Person Shooting (FPS) game.
  • Go Go Power Trojans - is a mobile action racing game, push your speed to the limit, level up your characters and cars to beat your enemies!
  • Jumpers Arena - is a mobile platform racing game. Players can have a match with players online or fight against monsters solo. Customize your character, pick up the props and jump higher!
  • Monkey King's Modern Journey - RPG Multiplayer Run & Gun Game.
  • MonsterLand - Top-down view tower defense game.
  • Stork and Babies - Action adventure game.
  • Super Ape Evolution - top-down view strategy game simulating Ape Evolution.
Networked AI
  • Soccer Evolves - simple soccer AI vs AI implementation on 2d Robocup Soccer simulation using genetic algorithms to improve scenarios. 
  • SoulVision - an adventure strategy game where the player has to encounter and/or fight the intelligent enemy creatures as the game proceeds and plan a strategy to possess the creatures to his advantage in order to crack the codes to find the location of the mysterious Tomb of Eternal Peace.
  • StarCraft II AI - is a powerful StarCraft II AI with a better performance than the original hard level AI produced by Blizzard.
  • Star Guardian - This AI, which is developed using StarCraft I API, can build our own buildings and troops to fight with an enemy by simulating human's behaviors.
  • Tower Defense AI - In this game, there are three important parts: AI Player, Evaluator, and Wave Generator. The AI Player defends enemies automatically, and records the data of the whole game. The data is input to the Evaluator, and the Evaluator rates how difficult and fun the enemy waves were based on the data. The score of difficulty and fun are input to the Wave Generator, and it adjusts and evolves the wave based on the input and generates a new wave with higher difficulty and fun.The new wave will be countered by the AI Player, and form a loop, and each part of loop will become better and more intelligent.
  • iStar VR - an online VR community. Web site is here.
  • Various tech demos from the Console Game Development & Tools Development courses.

Activision Treyarch Internship Program

Title: Activision Treyarch Internship Program & Engineering Tech Developed
Tuesday, 7 March 2017, 10:00am
Speakers: David Young, Nicolas Silvagni, Jeff Colhan, Bharathwaj ‘Bat’ Nandakumar, Sabarish Chandramouli, Activision Treyarch
Location: USC GamePipe Laboratory, EGG-108

Description: Short talks by some of Treyarch's talented engineers on the cool features that they have worked on. We will also talk about the Summer Internship program for 2017. We will stay back after the presentations to talk to students and answer questions as well.

Advanced Games Project Pitching Process

The GamePipe lab will be taking submissions for next year's Advanced Games Projects soon.
Pitch documents will be due Thursday, March 23rd. Updated links for the guidelines are below.

​​​​​AGP Pitching Process.docx​:​ is here.
​Vision_Document_template.doc​ is here.

Here are TWO great pitch deck resources:
The only 10 Slides you need in your pitch is here.
Want a Better Pitch? Is here.

St.John & Mike