USC GamePipe Showcase Spring 2015 Program

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The USC GamePipe Laboratory celebrates its end of school year Showcase on the May 13 2015, with demonstrations of student-built games running from 11 am to 2 pm.

The Showcase will be a walk around our extensive facility, allowing visitors to try out games and meet their creators. Students will present new games from the Advanced Games, Mobile Games, and Networked AI courses along with work in advanced game technologies from classes in Game Engine Development and Immersive Games.

Parking & Directions
Directions to the USC GamePipe Laboratory are here. We have reserved 40 spaces in Lot 29B, which is enterable from W 27th St at the bend with University Avenue. We have reserved an additional 40 spaces in the John Tracy Clinic immediately next door to the USC GamePipe Laboratory. The John Tracy Clinic parking lot entrance is 806 West Adams Blvd, Los Angeles, CA 90007. The JTC Gate code is 5241 ENTER. Please park in the spaces immediately next to the USC GamePipe Laboratory, 746 West Adams Blvd. Please consider taking the Metro or Uber to our event!

USC GamePipe Showcase List of Games & Technologies

Advanced Games
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Toward the Stars
is a co-op, first person action game for PC, in which you and a group of friends take control of a spaceship and experience the wonder and perils of space. From space pirates hi-jacking your ship to accidental kitchen fires, you must band together to make it through the chaos.

introduces coordinated team fights and longer lasting combat to the first person shooter genre. In teams of three, players eliminate their opponents by sending them flying into hazards or off the battle stage completely. Teammates combine unique abilities to set up attacks, finish off opponents, and defend each other from enemy assaults. In Polyseum, players live together or die alone.

is a fast-paced, casual MOBA where players battle strategically to conquer the map and topple their opponent. Developed for iOS with meaningful, over-arching narrative, LifeSpark is centered around original characters, mechanics, and systems. This unique experience forces players to battle with an unprecedented mindset within each match, creating an immersive and engaging world.

is a single player third person action adventure game developed at USC Games . Set on the fictional planet of Lahkh, the player assumes role of Koval , a bounty hunter who finds himself bound to mysterious weapons . These weapons grant the player power to manipulate the life force allowing him to breathe life into the dead , and take life from the living , at the cost of his own life force . The gameplay of Apophis primarily focuses on timed combo-based hack 'n' slash combat . It also lets players give commands to NPCs in a tactical squad based fashion , thereby allowing you to raise the fallen to fight with you ."

Mobile Games

Game Technology Development - a collection of technology demos from the graduate level Game Engine Development course as well as the Console Game Development course. Projects showcase physics systems, particle engines, rendering systems, network demos, console demos (PS Vita, iPad, Xbox) and more!

USC GamePipe Laboratory Spring Showcase!

The USC Viterbi School of Engineering wishes to announce the GamePipe Laboratory’s Spring Showcase on Wednesday the 13th of May 2015, 11am to 2pm

GamePipe Laboratory
746 West Adams Blvd, EGG Building, Los Angeles 90007
Directions -

Shown at that event will be games & technologies built in classes held in the GamePipe Laboratory Spring semester, including work from the mobile, networked AI, immersive, engines & advanced games courses.

Register here!


Physics Simulation in Networked Games

USC GamePipe Laboratory Seminar Series
Tuesday 31 March 2015, 10am to noon
Speaker: Duncan Adamson, Activision
Location: USC GamePipe Laboratory, EGG-108
In this talk, we summarize the primary issues involved in setting up a distributed, real-time physics simulation and the associated integration with gameplay systems.
Duncan Adamson is a Senior physics engineer with 12+ years of experience developing console and PC titles.