USC GamePipe Laboratory Spring Showcase!

The USC Viterbi School of Engineering wishes to announce the GamePipe Laboratory’s Spring Showcase on Wednesday the 13th of May 2015, 11am to 2pm

GamePipe Laboratory
746 West Adams Blvd, EGG Building, Los Angeles 90007
Directions -

Shown at that event will be games & technologies built in classes held in the GamePipe Laboratory Spring semester, including work from the mobile, networked AI, immersive, engines & advanced games courses.

Register here!



“Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better.” - Ed Catmull

CSCI-529 is a two-semester advanced game project class by the USC GamePipe Laboratory. Students bring their individual talents as designers, programmers, artists, writers, composers, producers, etc. together in cross-disciplinary teams. Mentors from industry and the faculty are integrated into the process from the start.

Minimum requirements
Pitch doc: Students must have a pitch document that includes at a minimum, standards set by AGP professors. This must include a project scope. You can find a template you can follow in the following document: Vision Document.
  • The document must not exceed 10 pages
  • In your document include at least a paragraph regarding the game’s innovation
  • At the end of the document you must list the current roster of your team. This should include proposed team leader(s), as well as any other team member you have recruited (including artists). These may be tentative commitments. * Team members cannot be listed in more than one pitch presentation (unless artists)
Team members must be eligible to enroll in CSCI-529a and CSCI-529b. Teams must have at least one student acting in the role of Lead Producer, Lead Engineer, Lead Artist and Lead Designer.

Pitch Process
  • Pitching process announced at end of Week 2 (Jan 22), on social media (the GamePipe FB group page, the GamePipe Google group mailing list), on the GamePipe classes and on the computer science mailing list.
  • Students submit written proposals (the pitch document) by Week 9 (the week after GDC, Mar 13).
  • Proposals are vetted by AGP instructors, alumni leads, current leads, and industry guests and the finalists are selected by CSCI-529 instructors.
  • Finalists pitch on Pitch Day on Thursday April 23. As the pitch is a teachable moment, all team members are encouraged to attend as audience members. Written feedback will be given to the students the week after the pitch.
  • Pitches are judged by a panel that includes AGP instructors, alumni leads, and industry guests using a standardized form. The projects will be judged based on the game idea / goals, scope, creativity, art, product and team.
Thur, Jan 22 Call for Game Designs

Thursday, Feb 19, 7 pm General Information Meeting
  • For prospective team leads, members, anyone interested in finding out more about the process
    • Students may email Michael Zyda or St John Colon prior to this meeting with project specific question
  • Location: USC GamePipe Lab (EGG 108)
Fri, Mar 13, 6 pm Proposals due via email
  • Proposals must be submitted via email to Michael Zyda & St John Colon
    • Please use to submit proposals larger than 5 mb
Mon, Mar 23 Finalists Announced via email
  • All proposals will be reviewed by the selection committee.
Thursday, Apr 23, 7 pm Pitch Day
  • Finalists present in person to the selection committee.
  • Location: USC GamePipe Lab (EGG 108)
Fri, Apr 24,
  • Before Midnight - Winners Announced via email.
Michael Zyda
USC Viterbi School of Engineering
Computer Science / GamePipe Lab

St John Colon
USC Viterbi School of Engineering
Computer Science / GamePipe Lab

USC GamePipe Laboratory Showcase Agenda

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The USC GamePipe Laboratory celebrates its tenth year of operation December 10 2014, with demonstrations of student-built games running from 11 am to 2 pm.

The Showcase will be a walk around our extensive new facility, allowing visitors to try out games and meet their creators. Students will present new games from the Advanced Games, Mobile Games, and Networked Games courses along with work in advanced game technologies from classes in Game Engine Development and Immersive Games.

Parking & Directions
Directions to the USC GamePipe Laboratory are here. We have reserved 40 spaces in Lot 29B, which is enterable from W 27th St at the bend with University Avenue. We have reserved an additional 40 spaces in the John Tracy Clinic immediately next door to the USC GamePipe Laboratory. The John Tracy Clinic parking lot entrance is 806 West Adams Blvd, Los Angeles, CA 90007. The JTC Gate code is 5241 ENTER. Please park in the spaces immediately next to the USC GamePipe Laboratory, 746 West Adams Blvd. Please consider taking the Metro or Uber to our event!

USC GamePipe Showcase List of Games & Technologies

Advanced Games
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Toward the Stars
is a co-op, first person action game for PC, in which you and a group of friends take control of a spaceship and experience the wonder and perils of space. From space pirates hi-jacking your ship to accidental kitchen fires, you must band together to make it through the chaos.

introduces coordinated team fights and longer lasting combat to the first person shooter genre. In teams of three, players eliminate their opponents by sending them flying into hazards or off the battle stage completely. Teammates combine unique abilities to set up attacks, finish off opponents, and defend each other from enemy assaults. In Polyseum, players live together or die alone.

is a fast-paced, casual MOBA where players battle strategically to conquer the map and topple their opponent. Developed for iOS with meaningful, over-arching narrative, LifeSpark is centered around original characters, mechanics, and systems. This unique experience forces players to battle with an unprecedented mindset within each match, creating an immersive and engaging world.

is a single player third person action adventure game developed at USC Games . Set on the fictional planet of Lahkh, the player assumes role of Koval , a bounty hunter who finds himself bound to mysterious weapons . These weapons grant the player power to manipulate the life force allowing him to breathe life into the dead , and take life from the living , at the cost of his own life force . The gameplay of Apophis primarily focuses on timed combo-based hack 'n' slash combat . It also lets players give commands to NPCs in a tactical squad based fashion , thereby allowing you to raise the fallen to fight with you ."

Mobile Games
Flick Chess is a multiplayer, strategy game inspired by the sophistication of traditional chess combined with new entertaining elements, and the development is based on SpriteKit and Swift.

Paper Planes is a challenging 3D game where players explore terrains and fly through hoops as they race against time.

Helo is a side scrolling flying game that has single player, multiplayer, and experimental ambient light controls.

Fight On Monster! is a plants vs zombies style battle where you send troops out and cast spells to defeat incoming enemies.

The Diary is a 2D snake-like game where you control a party of warriors forming a line, and each warrior has different abilities.

Evolution Theory is an RPG that has a meta-game of evolving the game itself (controls, graphics, sounds, abilities) through your accomplishments in game.

Networked Games & Technologies
SuperSpeed CTF is a fast-paced first-person capture the flag game, where speed is in demand, staying on the move is crucial, and freezing opponents in their tracks is the primary mode of attack.

Raiders & Dragons is a first person MOBA where players have to retain control of turrets, with the help of abilities, items and minions, to beat the other team in the race against time.

Jesse Buys the World is an RPG game to play the part of a group of brave young men to take adventure while making money on the land of ancient China.

Museum Heist:

Thief vs Guard:

Large Scale N-Body Demo - this demo shows how we can scale the real time-AI computations in the games and scientific simulations using multiple-servers in the cloud platform and multiple-clients subscribing to the results.

Game Engine Development - a collection of technology demos from the graduate level CS-522 Game Engine Development course. Projects showcase physics systems, particle engines, rendering systems, network demos, console demos (PS Vita, iPad, Xbox) and more!

Booboo is a 2-D puzzle platformer, for the PC. The core mechanic is an ability to teleport between warps.