CSCI-529 Advanced Games for Fall 2016 & Spring 2017

The USC GamePipe Laboratory begins its eleventh year of CSCI-529 Advanced Games, the year-long game design & development course founded by the GamePipe Laboratory's Director, Michael Zyda, in Fall 2005. This year's games include students from multiple curricula throughout USC and outside universities such as the prestigious Game Art & Design Program at the Laguna College of Art & Design. The games chosen in the Spring 2016 contest for development over the next two semesters are the following:

  • BoltCraft: A cooperative, wave-based, third-person action game where you customize your robot's abilities and appearance and deploy helpful minions to defend yourself and your team against an onslaught of enemies. Web site is here.
  • Threshold: A VR escape room experience in a computer generated environment. Web site is here.
  • Polyminis: A sci­fi sandbox game about evolution; the player takes the role of a god­like entity that travels across the universe and guides evolution of species in diverse planets. Video demo is here.
  • Sub-Earth: An underwater first-person virtual reality adventure game, where players experience an immersive subterranean world and use their wits to navigate a series of challenges to achieve their goals. Some art is here.
  • Hide and Seek: A find and chase game that brings the excitement of shooters to a non violent scenario. Some art is here.
  • SpyTeam 3030: Some art is here.

Special Class Fall 2016 CS-599 Game Development

CSCI 599 Game Development is a new course being offered in Fall semester. The syllabus is here.

The abstract for the course:

 "The course will focus on Game Design and Production and will be a project-based class, taking you through all the steps needed to build a high quality game prototype. We'll be covering various topics such as developing game worlds, statistical modeling, mobile and location-based games such as Pokémon Go, and various game production techniques throughout the entire process. The course should act as a great set up for the year long Advanced Game Projects class.”

The course is being taught by two instructors involved in the development of Pokemon Go, Khaled Abdel Rahman & Dan Airey. They have amazingly distinguished bios.

Additional information on the course is here: http://gamepipe.usc.edu/files/c837bb9c942f9762f86a0efaa49f80fa-27.php

And an interview with Khaled is here: http://news.usc.edu/105198/the-april-fools-joke-that-turned-into-a-global-sensation/

THIS COURSE PREPARES YOU FOR CREATING A WINNING SUBMISSION TO THE ADVANCED GAMES COURSE!

Additionally, it provides you a modern, engineering-focused game design & development course. This course will turn into a required course sometime this academic year.

The course meets Wednesday evenings 7pm to 10:20pm!  

Sign up before all the seats are gone!

Michael Zyda, Director, USC GamePipe Laboratory
     

Special Class Fall 2016 CS-599 Game Development

Khaled Class
Hello CS Students,

My name is Khaled Abdel Rahman, and I’m a Product Manager at Google. My colleague Dan Arey (Design Director @ Niantic Labs) and I are giving CS 599: Game Development this Fall at USC’s GamePipe Laboratory. The course will focus on Game Design and Production and will be a project-based class, taking you through all the steps needed to build a high quality game prototype. We'll be covering various topics such as developing game worlds, statistical modeling, mobile and location-based games like Pokémon Go, and various game production techniques throughout the entire process. The course should act as a great set up for the year long Advanced Game Projects class.

To give you a bit more of a background, Dan and I have worked together on Location-based games at Niantic Labs, such as Pokémon Go, Ingress, and others. Dan has also previously worked as a Director at Naughty dog and Blizzard, and a large chunk of my experience comes from software and game production at Google, plus Directing Bloom at USC - we believe that we can help you achieve a higher quality standard in Advanced Games and in future roles. For the graduate folks, this course credits count towards your degree and can replace non-core courses. Here’s the course syllabus - note that as last year, the syllabus changes based on class interest and needs!

Attached below you also see last year’s awesome class - most of the students will tell you they had a lot of fun and they all did some great hard work - with many of them now working at Activision, Blizzard, Zynga, and more!

Hope to see you in class soon! Email any questions to me at khaledar@google.com

Thanks,
Khaled
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Khaled Abdel Rahman | Product Manager | Interesting Stuff @ Google | +1 (614) 339 - 9404