USC GamePipe Laboratory Fall 2016 Showcase

The USC Viterbi School of Engineering celebrates the GamePipe Laboratory’s Fall Showcase on Wednesday the 7th of December 2016, 11am to 2pm Shown at that event will be games & technologies built in classes held in the GamePipe Laboratory Fall semester, including work from the mobile, networked games, immersive, engines & advanced games courses.


Parking & Directions
Directions to the USC GamePipe Laboratory are here. We have reserved 40 spaces in Lot 29B, which is enterable from W 27th St at the bend with University Avenue. We have reserved an additional 40 spaces in the John Tracy Clinic immediately next door to the USC GamePipe Laboratory. The John Tracy Clinic parking lot entrance is 806 West Adams Blvd, Los Angeles, CA 90007. The JTC Gate code is 5241 ENTER. Please park in the spaces immediately next to the USC GamePipe Laboratory, 746 West Adams Blvd. Please consider taking the Metro or Uber to our event!

Showcase Agenda

Advanced Games
The USC GamePipe Laboratory begins its eleventh year of CSCI-529 Advanced Games, the year-long game design & development course founded by the GamePipe Laboratory's Director, Michael Zyda, in Fall 2005. This year's games include students from multiple curricula throughout USC and outside universities such as the prestigious Game Art & Design Program at the Laguna College of Art & Design. The games chosen in the Spring 2016 contest for development over the next two semesters are the following:

  • BoltCraft: A cooperative, wave-based, third-person action game where you customize your robot's abilities and appearance and deploy helpful minions to defend yourself and your team against an onslaught of enemies. Web site is here.
  • Threshold: A VR escape room experience in a computer generated environment. Web site is here.
  • Polyminis: A sci­fi sandbox game about evolution; the player takes the role of a god­like entity that travels across the universe and guides evolution of species in diverse planets. Web site is here.
  • Sub-Earth: An underwater first-person virtual reality adventure game, where players experience an immersive subterranean world and use their wits to navigate a series of challenges to achieve their goals. Web site is here.
  • Ready or Not: A hide and seek game that brings the excitement of shooters to a non violent scenario. Web site is here.
  • SpyTeam 3030: Some art is here.

Mobile Games


Networked Games




USC GamePipe Laboratory Seminar Series

Amazon GameDev Roadmap
Tuesday, 18 October 2016, 10:00am
Speaker: Michael Edmonds, Head of Education, Amazon Game Services
Location: USC GamePipe Laboratory, EGG-108
“Cloud and Crowd” technologies for creating cutting edge AAA games and innovative new interactive experiences. With Amazon’s Lumberyard AAA game engine, Amazon Game Services’ GameLift supporting session-based multiplayer games, Amazon Web Services for cloud-based game features, and Twitch, etc.; Amazon brings a broad selection of technologies to bear on video game design and development. Join us to explore an overview of Amazon’s GameDev technologies and their educational offerings in support of student projects and faculty research.

Speaker Bio:
Michael Edmonds is Head of Education for Amazon Game Services. He is a policy specialist and industry employment researcher with over twenty-five years of experience in entertainment arts and video game development. Prior to Amazon, he launched the Autodesk Media and Entertainment Division’s educational initiatives and ran their outreach programs for over a decade. He’s consulted for SoftImage, the Foundry, and more recently, ran global education policy and outreach at Unity Technologies, Inc. prior to his move to Amazon. Edmonds has testified for the California State Assembly’s Committee On Critical Issues in support of the state’s entertainment economy, and with various state departments of education, accreditation boards, NGOs, the US Department of Education, Congress and the White House on issues of technology, economic development and employment. He is the recipient of two congressional awards for technical innovation and public service.

USC GamePipe Laboratory Seminar Series

Designing Games for Virtual Reality
Thursday, 13 October 2016, 3:30pm
Speaker: St John Colon, USC GamePipe Laboratory & Spaces
Location: USC GamePipe Laboratory, EGG-108
Guidelines on how to develop immersive virtual reality experiences are presented.

Speaker Bio:
St John Colon is an instructor at the USC GamePipe Laboratory as well as Principal Artist for the VR development firm Spaces. His web site is here.