USC Games Spring Demo Day!

USC Games Spring Demo Day is Wednesday the 14th of May 2014, 2:30pm to 7:30pm

  • 2:30pm to 5:30pm in the Norris Cinema Theater is the live, on-stage demonstration of each of the games built in our year-long Advanced Games course.
  • 5:30pm to 7:30pm are the live demos & reception in The Gallery, SCA Complex.
The RSVP request is here!


USC Games Program Grabs the #1 Spot Five Years in a Row!

The Princeton Review announced this morning that the USC Games Program has once again been found to be the “Top Game Design Program”. This is for the fifth year in a row! The official Princeton Review press release is here. USC’s official press on this award is here. The Daily Trojan press is here. The Dean Takahashi Venture Beat press is here and here. Recent press from Pasadena Magazine is here. The official USC Games logo to use for press purposes is here.


USC Games Seminar - Understanding Networking in Multiplayer Games - Best Practices

Tuesday, the 28th of January 2014, in RTH-321, 10am to noon
On his sixth anniversary at Activision/Treyarch, USC Games alumnus, Senior Software Engineer, Bharathwaj 'Bat' Nandakumar returns to the GamePipe Laboratory to give a technical presentation on how to make really big games. Read More...

USC Games Demo Day - 11th December 2013, 1pm to 4pm

The Fall Demo Day is a sneak peek of student video games and a chance for USC Games’ students to meet one-on-one with top interactive entertainment companies. The Spring Demo Day marks the completion of the Advanced Games class at USC and a chance for students to debut their completed video games to the public. Read More...

USC Game Design Program Nabs No. 1 Spot for 4th Consecutive Year

For the fourth straight year, USC has been named the No. 1 game design school in North America for its graduate program by The Princeton Review. This ranking is shared by the Interactive Media and Games Division at the USC School of Cinematic Arts (SCA) and the USC Viterbi School of Engineering’s Department of Computer Science. Read More...