CSCI-529 Advanced Games for Fall 2016 & Spring 2017

The USC GamePipe Laboratory begins its eleventh year of CSCI-529 Advanced Games, the year-long game design & development course founded by the GamePipe Laboratory's Director, Michael Zyda, in Fall 2005. This year's games include students from multiple curricula throughout USC and outside universities such as the prestigious Game Art & Design Program at the Laguna College of Art & Design. The games chosen in the Spring 2016 contest for development over the next two semesters are the following:

  • BoltCraft: A cooperative, wave-based, third-person action game where you customize your robot's abilities and appearance and deploy helpful minions to defend yourself and your team against an onslaught of enemies. Web site is here.
  • Threshold: A VR escape room experience in a computer generated environment. Web site is here.
  • Polyminis: A sci­fi sandbox game about evolution; the player takes the role of a god­like entity that travels across the universe and guides evolution of species in diverse planets. Video demo is here.
  • Sub-Earth: An underwater first-person virtual reality adventure game, where players experience an immersive subterranean world and use their wits to navigate a series of challenges to achieve their goals. Some art is here.
  • Hide and Seek: A find and chase game that brings the excitement of shooters to a non violent scenario. Some art is here.
  • SpyTeam 3030: Some art is here.