So you've made a game ... how do you take it commercial?

USC GamePipe Laboratory Seminar Series
Thursday, 5 April 2018, 4:00pm
Speaker: Ted Park, Mild Beast Games
Location: USC GamePipe Laboratory, EGG-108

So, you’ve made a game… how do you take it commercial? This talk attempts to answer that by going over the process involved. We touch upon forming a team that will turn into a strong company, what a “good” publisher looks like and how to judge if your game has “commercial potential”.

Ted Park is the CEO of Mild Beast Games and the Project Lead on the hide-and-seek shooter At Sundown.