USC GamePipe Spring 2018 Showcase

The USC Viterbi School of Engineering celebrates the GamePipe Laboratory’s Spring Showcase on Wednesday the 9th of May 2018, 11am to 2pm Shown at that event will be games & technologies built in classes held in the GamePipe Laboratory Spring semester, including work from the mobile, networked AI, game engines, AR/VR & advanced games courses.

REGISTER HERE!

Parking & Directions
Directions to the USC GamePipe Laboratory are here. We have reserved 40 spaces in Lot 29B, which is enterable from W 27th St at the bend with University Avenue. Please consider taking the Metro Expo Line (23rd St Stop) or Uber to our event! Parking will be quite scarce!

Showcase Agenda

The trailers for the games to be shown at the USC GamePipe Showcase are not yet here.

Advanced Games
The USC GamePipe Laboratory CSCI-529 Advanced Games course is the year-long game design & development course founded by the GamePipe Laboratory's Director, Michael Zyda, in Fall 2005. This year's games include students from multiple curricula throughout USC and outside universities such as the prestigious Game Art & Design Program at the Laguna College of Art & Design. The games chosen in the Spring 2017 contest for development over the next two semesters are the following:

  • Embedded - is a virtual-reality photography game developed in Unity about journalistic choice and how the media shapes public perception
  • Fan the Cannon - is a VR first-person tower defense game, where the player, playing as a dog, defends their house and goldfishes from professional cat thieves, using whatever they can pick up and their paws.
  • Friendshrimp - Traverse an immersive and destructible world as a colorful crustacean equipped with a legendary pair of fists. Solve puzzles and punch your way through stunning aquascapes as nature's fearsome but fun mantis shrimp.
  • Knight Errant - is a mobile, casual role-playing game that aims to bring casual players the core of the role-playing experience, by avoiding leveling and grinding and hoarding, and focusing on compelling storytelling driven by player choices.
  • Supernova - is a narrative-driven VR Rhythm Game that puts the player in their own music video and mixed with RPG elements, aims to deliver a fun and fast-paced psychological thriller narrative game.
  • Unfolded - is an origami, 3D third-person, action-adventure game. In Unfolded, play as Kiri discovering who she is and what she is capable of. Kiri gains the power of folding and unfolding paper into different forms. As the journey unravels, Kiri takes on a variety of dungeons, where she uses her power of folding/unfolding to fight enemies and solve puzzles; all in an attempt to save her paper world.
  • Wavebent - is a 3v3 gravitational brawler. Use physics, waves, and terraforming tech to knock your opponents out of orbit.
Mobile Games
Networked AI
Augmented, Virtual & Mixed Reality
Various Tech Demos from the Game Engines Course