Sumeet Khobare, a Masters in Computer Science (Game Development) student has been awarded the Randy Pausch Scholarship for 2015.
Khobare will receive a $2,500 award through the Randy Pausch scholarship fund. In addition, Khobare will receive a complimentary pass to the 2016 D.I.C.E. Summit and 19th D.I.C.E. Awards show, Feb. 16-18, where an assigned mentor will help him navigate and network with industry leaders.
This is the second year in a row that a USC GamePipe Laboratory MS student has won this award, with Chitvan Gupta being one of the previous Randy Pausch Scholars (2014).
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E. Daniel Arey and Khaled Abdel Rahman will be co-teaching CSCI 599: Advanced Game Development during the next Fall and Spring Semesters at the USC GamePipe Laboratory. The course will focus on Game Design and Production and will be a project-based class. We'll be covering various topics such as developing game worlds, statistical modeling, and various game production techniques. The course should act as a great set up for the year long Advanced Game Projects class. To give you a bit more of a background, Dan and Khaled have been working together on location-based games such as Ingress at Google for over a year. Dan has previously worked as a Director at Naughty Dog and a Designer at Blizzard, and a large chunk of Khaled’s experience comes from Directing Bloom at USC - we believe that we can help you achieve a higher quality standard in Advanced Games and in future roles. For the graduate folks, this course replaces CTIN 488 as a requirement. The course syllabus is here. Let me know if you have any questions, we hope you register for the course and have a wonderful time!