November 2014

Networking for Physics Programmers

USC GamePipe Laboratory Seminar 25 Nov 2014, 10am to Noon, EGG-108

Glenn Fiedler, Senior Programmer
Respawn Entertainment


Different game networking models are explored in the context of networking a physics simulation. Attendees will learn pros/cons of different networking approaches and how to apply them to networking their own physics-based games.

Glenn Fiedler is a game networking expert with 15 years industry experience and the author of a popular series of articles on game networking and physics at He's currently working at Respawn Entertainment where he helped push "Titanfall" over the finish line, and post-launch, spends his time *furiously* optimizing bandwidth, load times and anything else that gets in his way. Prior to this, Glenn was lead network programmer at Sony Santa Monica, working on titles such as "God of War: Ascension", "Playstation All-Stars" and "Journey".

Glenn Fiedler's Game Development Articles and Tutorials

Shipped Games
Titanfall, God of War: Ascension, Playstation All-Stars: Battle Royale, Journey, L.A. Noire, God of War III, Mercenaries 2, SWAT 4, Freedom Force vs. The Third Reich, Tribes: Vengeance, Freedom Force.

Disney Infinity 2.0 - The Connected Experience

USC GamePipe Laboratory Seminar 11 Nov 2014, 10am to Noon, EGG-108

Jose Villeta, Senior Director, Technology
Disney Interactive
The Walt Disney Company


The future and longevity of video games rely on building a connected experience across all platforms the gamers play and keep the gaming communities involved. This presentation will cover all essential building blocks needed to achieve this while keeping development and network costs in line. From online multiplayer matchmaking needs to social components to business analytics collection and reporting tools to load testing and network scalability to agile DevOps methodologies to cloud development best practices.