November 2018

USC GamePipe Laboratory Seminar Series

Title: From Zork to Destiny: a 20 year career in video gaming
Thursday, 15 November 2018, 3:30pm
Speaker: Jen Oneal, Studio Head, Vicarious Visions
Location: USC GamePipe Laboratory, EGG-108

Abstract
In this talk, I will discuss my career in video gaming and what I’ve learned along the way about making games and leading creative people. Get a little history of the business and learn what a Producer and Studio Head does.

Bio

Jen has held a variety of roles in production leadership over 15 years at Activision and VV, working on franchises such as Tony Hawk, Guitar Hero, and Skylanders. In her current role, she has guided the studio to success with the hit game Crash Bandicoot N. Sane Trilogy and E3;s 2017 PC game of the show Destiny 2. Jen’s focus on building a positive, inclusive culture earned her the 2018 Great Place to Work For All Leadership Award. Jen holds a BA from the University of Florida and an MBA from University of Southern California.


USC GamePipe Laboratory Seminar Series

Title: Building AR Applications at Scale
Thursday, 15 November 2018, 11:00am
Speaker: Phil Keslin, CTO & Founder, Niantic
Location: USC GamePipe Laboratory, EGG-108

Abstract
The launch of Pokemon GO was witness to viral success at a scale that had never been seen before. The fact that the system architecture was capable of scaling to this new level (where it was untested) was afforded by several design choices made early on and discipline on the part of the small engineering team. This presentation will describe some of those choices, why they were made and the impact they had. It will conclude with some of the next challenges the company will face as we push the limits of augmented reality and shared multiplayer experiences.

Bio

Phil Keslin is the Chief Technology Officer and Founder of Niantic, Inc., creators of Pokemon GO. Started in early 2011 and Incubated within Google, Phil led the engineering team in exploring the convergence of mobile, geo and social within a range of applications leading up to the launch of Ingress and FieldTrip. Prior to Niantic, Phil was a contributor to StreetView, GMail and Lively products while at Google. Additionally Phil was a GPU Architect at NVIDIA and a key contributor to the design and development several of their GPUS. In 2000, Phil joined up with John Hanke to found Keyhole. As its CTO, Phil led the development of the Earthviewer application which would later become Google Earth following the company’s acquisition by Google. Phil received his MBA from Southern Methodist University and his Bachelors in Computer Science from the University of Texas at Austin.


USC GamePipe Laboratory Seminar Series

Title: Mixed Reality for Space Exploration
Thursday, 1 November 2018, 10:30am
Speaker: Amos Byon, Software Engineer, NASA JPL
Location: USC GamePipe Laboratory, EGG-108

Abstract
Virtual and augmented reality promise to transport us to places that we can only imagine. When joined with spacecraft and robots, these technologies will extend humanity's presence to real destinations that are equally fantastic. NASA's Operations Laboratory at JPL is spearheading several ambitious projects applying virtual and augmented reality to the challenges of space exploration. Through partnerships with multiple VR and AR companies, scientists on the Curiosity Mars Rover mission are exploring the Martian terrain, engineers are experimenting with new ways to design & assemble spacecraft, and astronauts on the International Space Station are preparing to perform their work more efficiently than ever before. I will talk about our progress so far, the challenges that lie ahead, and our vision for using VR and AR to increase our accessibility to space.

Bio

Amos Byon is a Software Engineer at NASA’s Jet Propulsion Laboratory and alumnus of USC (class of 2016). He interned with the Ops Lab Summer of 2016 where he worked on OnSight, an augmented reality application that allows scientists and engineers to immerse themselves within a reconstruction of the Mars terrain around the Curiosity rover. He went on to accept a full time position at JPL with the AI group where he worked on autonomous planning and scheduling for Earth observing satellites. He is back in the Ops Lab working on an augmented reality orbit visualization tool for new mission proposals.