Physics Simulation in Networked Games


DuncanAdamson
USC GamePipe Laboratory Seminar Series
Tuesday 31 March 2015, 10am to noon
Speaker: Duncan Adamson, Activision
Location: USC GamePipe Laboratory, EGG-108
Abstract
In this talk, we summarize the primary issues involved in setting up a distributed, real-time physics simulation and the associated integration with gameplay systems.
Bio
Duncan Adamson is a Senior physics engineer with 12+ years of experience developing console and PC titles.