Special Class Fall 2016 CS-599 Game Development

CSCI 599 Game Development is a new course being offered in Fall semester. The syllabus is here.

The abstract for the course:

 "The course will focus on Game Design and Production and will be a project-based class, taking you through all the steps needed to build a high quality game prototype. We'll be covering various topics such as developing game worlds, statistical modeling, mobile and location-based games such as Pokémon Go, and various game production techniques throughout the entire process. The course should act as a great set up for the year long Advanced Game Projects class.”

The course is being taught by two instructors involved in the development of Pokemon Go, Khaled Abdel Rahman & Dan Airey. They have amazingly distinguished bios.

Additional information on the course is here: http://gamepipe.usc.edu/files/c837bb9c942f9762f86a0efaa49f80fa-27.php

And an interview with Khaled is here: http://news.usc.edu/105198/the-april-fools-joke-that-turned-into-a-global-sensation/

THIS COURSE PREPARES YOU FOR CREATING A WINNING SUBMISSION TO THE ADVANCED GAMES COURSE!

Additionally, it provides you a modern, engineering-focused game design & development course. This course will turn into a required course sometime this academic year.

The course meets Wednesday evenings 7pm to 10:20pm!  

Sign up before all the seats are gone!

Michael Zyda, Director, USC GamePipe Laboratory