USC GamePipe Laboratory Showcase!

The USC Viterbi School of Engineering wishes to announce the GamePipe Laboratory’s Fall Showcase on Wednesday the 10th of December 2014, 11am to 2pm

GamePipe Laboratory
746 West Adams Blvd, EGG Building, Los Angeles 90007
Directions - http://gamepipe.usc.edu/About/About.html

Shown at that event will be games & technologies built in classes held in the GamePipe Laboratory Fall semester, including work from the mobile, networked, immersive, engines & advanced games courses.

This announcement is a “save the date” announcement, with registration information here later!

SaveTheDate

Disney Infinity 2.0: The Connected Experience - Building Blocks for Successful Connected Games

USC GamePipe Laboratory Seminar 11 Nov 2014, 10am to Noon, EGG-108

Jose Villeta, Senior Director, Technology
Disney Interactive
The Walt Disney Company

JoseVilleta

Abstract
The future and longevity of video games rely on building a connected experience across all platforms the gamers play and keep the gaming communities involved. This presentation will cover all essential building blocks needed to achieve this while keeping development and network costs in line. From online multiplayer matchmaking needs to social components to business analytics collection and reporting tools to load testing and network scalability to agile DevOps methodologies to cloud development best practices.

Networking for Physics Programmers

USC GamePipe Laboratory Seminar 4 Nov 2014, 10am to Noon, EGG-108

Glenn Fiedler, Senior Programmer
Respawn Entertainment

GlennFiedlerScrunching

Abstract
Different game networking models are explored in the context of networking a physics simulation. Attendees will learn pros/cons of different networking approaches and how to apply them to networking their own physics-based games.

Bio
Glenn Fiedler is a game networking expert with 15 years industry experience and the author of a popular series of articles on game networking and physics at www.gafferongames.com. He's currently working at Respawn Entertainment where he helped push "Titanfall" over the finish line, and post-launch, spends his time *furiously* optimizing bandwidth, load times and anything else that gets in his way. Prior to this, Glenn was lead network programmer at Sony Santa Monica, working on titles such as "God of War: Ascension", "Playstation All-Stars" and "Journey".

Glenn Fiedler's Game Development Articles and Tutorials
www.gafferongames.com

Shipped Games
Titanfall, God of War: Ascension, Playstation All-Stars: Battle Royale, Journey, L.A. Noire, God of War III, Mercenaries 2, SWAT 4, Freedom Force vs. The Third Reich, Tribes: Vengeance, Freedom Force.